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Rewards Battle Ground

 
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Masculin Scorpion (23oct-21nov)

MessagePosté le: Dim 3 Jan - 19:58 (2010)    Sujet du message: Rewards Battle Ground Répondre en citant

 



Voici la liste des items à échanger contre des badges :




Weapons (100 badges)

Assassin Damascus (Bravery 100)

A dagger that is specialized for assassination and killing humanoids.
STR + 1, AGI + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
If worn by Ninja, Rogue, Stalker Class characters, it adds MATK + 15%
Indestructible.
Weapon Class: Dagger Attack Strength: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Mage,Archer,Merchant,Thief Classes,Soul Linker,and Ninja


Assassin Damascus (Valor 100)

A dagger that is specialized for assassination and killing humanoids.
STR + 1, AGI + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Enchants compounded weapon with the Occult Impaction skill effect for 6 sec when attacking and synchronizing the weapon by a certain rate.
If worn by Ninja, Rogue, Stalker Class characters, it adds MATK + 15%
Indestructible.
Weapon Class: Dagger Attack Strength: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Mage,Archer,Merchant,Thief Classes,Soul Linker,and Ninja


Gladiator Blade (Valor 100)

A sword favored by gladiator, it is especially designed for battles against humanoids.
STR + 1, Dex +
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: One Handed Sword Attack Strength: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Thief Classes,and Ninja


Gladiator Blade (Bravery 100)

A sword favored by gladiator, it is especially designed for battles against humanoids.
STR + 1, Dex + 1
MATK + 10%
Increases Physical Attack Strength to Demihuman monster by 75%.
Indestructible.
Weapon Class: One Handed Sword Attack Strength: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Thief Classes,and Ninja


Assaulter Spear (Bravery 100)

A specialty spear made for charge at the enemy¢¥s position. Especially it designed for battles against humanoids.
STR + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Increases Attack Speed by 20% if worn by Crusader, Paladin.
Indestructible.
Weapon Class: Spear Attack Strength: 60
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Warlock's Magic Wand (Bravery 100)

A Rod that has been modified for brave magicians who against the enemies in the battle field.
Especially it designed for battles against humanoids.
MATK + 15%, INT + 4, Dex + 3
Ignores magic defense from Demihuman monster by 25%.
Enable a 5% chance to inflict the Stun effect when magical attacking.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker


Warlock's Magic Wand (Valor 100)

A Rod that has been modified for brave magicians who against the enemies in the battle field.
Especially it designed for battles against humanoids.
MATK + 15%, INT + 3, Dex + 3
Increases Magic Damage against Demihuman monsters by 15%.
Enable a 5% chance to inflict the Stun effect when magical attacking.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker


Strong Recovery Wand (Bravery 100)

A Rod that is intended to heal people in the battle.
It gives special treatment for serious wound.
MATK + 15%
Increases Recovery Rate of the Heal, Sanctuary by 14% when they are cast by the wearer.
Restores 5 SP by every 10 sec.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker


Speedy Recovery Wand (Valor 100)

A Rod that is intended to heal people in the battle.
It has been optimized to heal more rapidly.
MATK + 15%, INT + 3, Dex + 2
Reduces Cast Delay by 15%.
Restores 5 SP by every 10 sec.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker


Battlefield Morning Star (Valor 100)

A deadly mace that is usually worn by the best fighter, it seems to be capable to give damage through enemy's armor.
Especially it designed for battles against humanoids.
STR + 1, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Mace Attack Strength: 105
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Acolyte


Battlefield Morning Star (Bravery 100)

A deadly mace that is usually worn by the best fighter, it seems to be capable to give damage through enemy's armor.
Especially it designed for battles against humanoids.
STR + 1, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Enable a 50% chance to inflict the Stun effect for 6 sec when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Mace Attack Strength: 105
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Acolyte


Battlefield Guitar (Valor 100)

A guitar which is created to encourage their armies in the battle.
It looks useful for battles against humanoids.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Musical Instrument Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard


Battlefield Guitar (Bravery 100)

A guitar which is created to encourage their armies in the battle.
It looks useful for battles against humanoids.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Increase Damage of Arrow Vulcan by 20%.
Indestructible.
Weapon Class: Musical Instrument Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard


Battle Lariat (Valor 100)

A specialized whip made for battles against humanoids, this whip is strong enough to cut the flesh.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Whip Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer


Battle Lariat (Bravery 100)

A specialized whip made for battles against humanoids, this whip is strong enough to cut the flesh.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Increase Arrow Vulcan Damage by 20%.
Indestructible.
Weapon Class: Whip Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer


Battle Strategy Book (Bravery 100)

A battle field book written by the ancient strategist who is from a far east country. It is still being studied by many militarists.
STR + 2, INT + 1, MATK + 15%
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Book Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest,Sage,Taekwon Master


Battle Strategy Book (Valor 100)

A battle field book written by the ancient strategist who is from a far east country. It is still being studied by many militarists.
STR + 1, INT + 2, MATK + 15%
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 25%.
Indestructible.
Weapon Class: Book Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest,Sage,Taekwon Master


Battle Fist (Bravery 100)

Battle Gloves used by combatant in the battle field. Its wearer is never exhausted because it brings unlimited powerful strength once worn it.
STR + 2, AGI + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Each physical attack adds the chance of auto casting Zen skill.
Weapon Class: Claw Attack Strength: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Monk


Battle Fist (Valor 100)

Battle Gloves used by combatant in the battle field. Its wearer is never exhausted because it brings unlimited powerful strength once worn it.
STR + 2, INT + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Reduce Guillotine Fist casting time by 25%
Indestructible.
Reduce Guillotine Fist casting time by 100% for 6 sec duration when attacking and synchronizing the weapon by a certain rate.
Weapon Class: Claw Attack Strength: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Monk


Assaulter's Katzbalger (Bravery 100)

A specialty Two-handed Sword made to rush at the enemy's position and especially designed for battles against humanoids.
STR + 2
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Two-handed Sword Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Assaulter's Katzbalger (Valor 100)

A specialty Two-handed Sword made to rush at the enemy's position and especially designed for battles against humanoids.
CRI + 20
Increases Physical Attack Strength to Demihuman monster by 55%.
Increase Critical damage by 20%.
Indestructible.
Weapon Class: Two-handed Sword Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Assaulter Lance (Valor 100)

A specialty Two-handed Spear made to rush at the enemy¢¥s position and especially designed for battles against humanoids.
STR + 2
Increases Physical Attack Strength to Demihuman monster by 25%.
Ignores physical defense from Demihuman monster.
Indestructible.
Weapon Class: Two Handed Spear Attack Strength: 160
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Insane Battle Axe (Valor 100)

A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held in wearer's hand.
STR + 3
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Axe Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman,Merchant


Insane Battle Axe (Bravery 100)

A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held in wearer's hand.
STR + 3
Increases Physical Attack Strength to Demihuman monster by 55%.
Destroys the enemy's armor by 100% for 3 sec duration when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Axe Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman,Merchant


Huuma Front Shuriken (Bravery 100)

Huuma Shuriken that holds great strength and brings extraordinary power in battles against humanoids.
STR + 2, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Huuma Attack Strength: 55
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Ninja


Huuma Front Shuriken (Valor 100)

Huuma Shuriken that holds great strength and brings extraordinary power in battles against humanoids.
STR + 2, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Increase Attack Strength in Throw Huuma Shuriken skill and Killing Stroke skill by 100% for 10 sec duration when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Huuma Attack Strength: 55
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Ninja


Carnage Katar (Bravery 100)

Particularly modified Katar created for battles against humanoids. It makes to fill in the battle field with full of blood and terrifying crime if Master Assassins equipped.
STR + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength to Demihuman monster by 70%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Katar Attack Strength: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin


Carnage Katar (Valor 100)

Particularly modified Katar created for battles against humanoids. It makes to fill in the battle field with full of blood and terrifying crime if Master Assassins equipped.
STR + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength to Demihuman monster by 70%.
Increase Critical damage by 20%.
Increases Attack Speed by 5%
Indestructible.
Weapon Class: Katar Attack Strength: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin


Battle CrossBow (Valor 100)

A Cross Bow that has been designed to give more damage and strongly pinned to Demihuman monsters.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Bow Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief Classes,Archer


Battle CrossBow (Bravery 100)

A Cross Bow that has been designed to give more damage and strongly pinned to Demihuman monsters.
Dex + 2, INT + 10
Increases Physical Attack Strength to Demihuman monster by 55%.
Indestructible.
Weapon Class: Bow Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief Classes,Archer
Guns


Soldier Revolver (Bravery 100)

A Pistol made for short and medium ranged battles against humanoids.
It seems to be capable to give damage through the bulletproof vest.
Dex + 2, Accuracy - 10
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Increases Attack Speed by 100% for 3 sec duration when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Pistol
Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier Rifle (Valor 100)

A Rifle made for short and medium ranged battles against humanoids and enable to reduce targeting delay as it designed to limit hands trembled.
Dex + 2, Accuracy + 10, Critical + 10
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Reduce Tracking casting time by 25%.
Indestructible.
Weapon Class: Rifle
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier GatlingGun (Bravery 100)

A specialized Gatling Gun made for battles against humanoids, occasionally it shoots high power bullets.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 35%.
Ignores physical defense from Demihuman monster by 20%.
Increases 80 ATK for 6 sec when attacking and synchronizing the weapon by a certain rate.
Drain 120 HP in every sec by its rebound.
Indestructible.
Weapon Class: Gatling Gun
Attack Strength: 80
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier Shotgun (Valor 100)

A Shotgun that has a great attack in short ranged battles against humanoids.
It shows a wide variation of strength between each attack.
Dex + 2, Inflict splash attack.
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Increases 100 ATK for 6 sec when attacking and synchronizing the weapon by a certain rate.
Drain 100 HP in every sec by its rebound.
Indestructible.
Weapon Class: Shotgun
Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier Grenade Launcher (Valor 100)

A grenade launcher that shows great fire powered in battles against humanoids.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 35%.
Ignores physical defense from Demihuman monster by 20%.
Increases 300 ATK for 9 sec when attacking and synchronizing the weapon by a certain rate.
Drain 120 HP in every sec by its rebound.
Indestructible.
Weapon Class: Grenade Launcher
Attack Strength: 300
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Armors


Captain's Manteau (50)

A dignified, splendid Manteau that is provided to warrior who brought great honor from the Battle field.
Reduces damage from Demihuman monster by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment Defense : 4
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes(Ninja), Taekwon Master


Commander's Manteau (50)

A Manteau that is provided to superior commander who has a outstanding ability of supporting in rear base.
Reduces damage from Demihuman monster by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte, Archer, Soul Linker


Sheriff's Manteau (50)

A Manteau imbued with tension and mystery spirit of the desolate wilderness.
Reduces damage from Demihuman monster by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger


Battle Greave (50)

A Greave that optimized the quality of its ability for the battle.
Reduces damage from Demihuman monster by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes Defense : 4
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes(Ninja), Taekwon Master


Combat Boots (50)

The shoes that is comfortable and solidly made for battles.
Reduces damage from Demihuman monster by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte, Archer, Soul Linker


Battle Boots (50)

It doesn't look any different with other boots. But it designed exclusively for Gunslinger.
Reduces damage from Demihuman monster by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger


Assaulter Plate (80)

Designed for brave warrior who faces against enemies at the forefront. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Greave and Captain's Manteau.
VIT + 3
Increases MHP by 12%.
Heal skill and recovery item effect increase by 10%.
When the wearer receives a physical attack, restores 6000 HP by 10 sec duration with a certain rate.
Weapon Class: Armor Defense : 7
Weight: 0
Required Level: 80
Jobs: Swordman,Merchant,Taekwon Boy/Girl,Taekwon Master


Elite Engineer Armor (80)

Designed to be used by outstanding warrior who has a remarkable attack skill. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Greave and Captain's Manteau.
STR + 3,
Increases MHP by 12% and Mammonite Damage by 20%.
Increases HP Restoration of [Heal] and [Potion Pitcher] by 10%.
Indestructible.
Weapon Class: Armor Defense : 7
Weight: 0
Required Level: 80
Jobs: Merchant


Assassin Robe (80)

If you desired to move more quickly, it might help. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Greave and Captain's Manteau.
AGI + 3.
Increases MHP by 12%, Attack Speed and Critical Attack Rate by 5%.
When the wearer receives a physical attack, restores 3000 HP by 10 sec duration with a certain rate.
Weapon Class: Armor Defense : 7
Weight: 0
Required Level: 80
Jobs: Thief Classes(Ninja)


Warlock's Battle Robe (80)

A Battle Robe that helps to increase survival possibility. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Combat Boots and Commander's Manteau.
INT + 3.
Increases MHP by 12% and resistance to Stun status by 20%
When the wearer receives a physical attack, enchant an Armor with the Ghost property for 10 sec by a certain rate.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage


Medic's Robe (80)

Designed to be used by responsible warrior who takes charge of survival of the guild or party.
It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Combat Boots and Commander's Manteau.
INT + 3. Increases MHP by 12%. Reduce Holy Light casting time by 50%.
Increases HP Restoration of [Heal] and [Sanctuary] by 6% when they are cast by the wearer.
When the wearer receives a physical attack, enchant an Armor with the Ghost property for 10 sec by a certain rate.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Acolyte


Elite Archer Suit (80)

If you desire to become an accurate and efficient warrior in the battle, it might help.
It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Combat Boots and Commander's Manteau.
DEX + 3, Increases MHP by 12%. Reduce long ranged Damage by 10% and cast delay by 25%.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Archer


Elite Shooter Suit (80)

If you are a true Gunslinger, you might want this suit! It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Boots and Sheriff's Manteau.
DEX + 3, Increases MHP by 12%. Reduce long ranged Damage by 10% and cast delay by 25%.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger
Accessories


Medal of Honor (Swordman/Taekwon) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. HIT + 10. MHP + 500. MSP + 50.
When attacking the enemy with short ranged Physical attack, inflict the Stun status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Swordman / Taekwon Master


Medal of Honor (Thief) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. FLEE + 10. MHP + 300. MSP + 80.
When attacking the enemy with short ranged Physical attack, inflict the Poison status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Thief Classes


Medal of Honor (Acolyte) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. MDEF + 6. MHP + 600.
When attacking the enemy with short ranged Physical attack, inflict the Silence status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Acolyte Classes


Medal of Honor (Mage) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. MDEF + 6. MHP + 600.
When the wearer receives Physical Damage, inflict the Stone status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Mage Classes


Medal of Honor (Archer) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. CRI + 10. MHP + 300. MSP + 80.
When attacking the enemy with long ranged Physical attack, inflict the Blind status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Archer Classes


Medal of Honor (Merchant) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. ASPD + 10%. MHP + 500. MSP + 50.
When attacking the enemy with short ranged Physical attack, inflict the Curse status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Merchant Classes


Sheriff Badge (500)

A badge rewarded to honorable warrior.
ATK + 5%, MATK + 5%. CRI + 10. MHP + 300. MSP + 80.
Puts darkness status by a certain rate with long ranged physical attack.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 80
Jobs: Gunslinger


Rations


Tasty Pink Ration (10)

Foodstuffs prepared for urgent situation. Don't eat too fast, you might be chocked with this.
ATK + 15 for 10 minutes.

Weight: 7


Tasty White Ration (10)

Foodstuffs prepared for urgent situation. Don't eat too fast, you might be chocked with this.
MATK + 15 for 10 minutes.

Weight: 7


Military Ration A (5)

Improved snack A which is convenient for busy life. Don't be sure about the taste.
Restores amount of HP by 5%

Weight: 7


Military Ration B (10)

Improved snack B which is convenient for busy life. Don't be sure about the taste.
HIT + 33 for 10 minutes.

Weight: 7


Military Ration C (10)

Improved snack C which is convenient for busy life. Don't be sure about the taste.
FLEE + 33 for 10 minutes.


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MessagePosté le: Dim 3 Jan - 19:58 (2010)    Sujet du message: Publicité

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Messages: 66
Localisation: Belfort 90

MessagePosté le: Dim 3 Jan - 20:29 (2010)    Sujet du message: Rewards Battle Ground Répondre en citant

Thx pour ce guide everybody va avoir besoin des badges =p
_________________



I've watched you for years, And here's my favorite part, where you beg for my heart and I disappear.


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MessagePosté le: Aujourd’hui à 10:32 (2018)    Sujet du message: Rewards Battle Ground

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